Hinterland Hermit // Hinterland Scourge

Dark Ascension · common

Hinterland Hermit

Creature — Human Werewolf

2 / 1

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

Hinterland Hermit

Hinterland Scourge

Creature — Werewolf

3 / 2

This creature must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Hinterland Scourge
StandardFutureHistoricTimelessGladiatorPioneerModernLegacyPauperVintagePennyCommanderOathbreakerStandardbrawlBrawlAlchemyPaupercommanderDuelOldschoolPremodernPredhTlr
USD $0.05Foil $0.23EUR €0.09